Animator (Cinematics)
株式会社カプコン
- Japan
- Mid Level
- 3+ years
- Posted
Skills
Required
- creating high quality animation
- Maya / Motion
- animation workflows
- animation principles ・Experience
- motion capture processes and requirements ・Experience
- facial animations
- cinematography
- shot compositions
Preferred
- Story board creation ・Experience
- full performance capture technologies
- Capcom
Job duties ・Create characters and prop animations with a combination of motion capture data and key-framed animation ・Cooperate with Creative Directors, Narrative Directors, Art/Animation Directors to bring to life compelling cinematic moments in the game ・Create realistic facial animation utilizing capture data and key-framed animation ・Plan and direct motion capture sessions ・Craft quick animatics to assist with communicating scene narratives prior to production ・Keep up to date with new and emerging animation and motion capture technologies and techniques
Requirements
- Skills and Requirements ・Minimum 3+ years of experience creating high quality animation for games/film ・Expert with Maya/Motion Builder animation workflows ・Strong understanding of animation principles ・Experience with motion capture processes and requirements ・Experience animating a variety of character types from realistic humans to imaginary creatures, including facial animations ・Demonstrate ability to create realistic, animation performances ・Good understanding of cinematography and shot compositions
Preferred
- Skills ・5+ years of experience creating high quality animation for games/film ・Experience with Story board creation ・Experience working with facial performance capture technologies ・Experience with full performance capture technologies ・Ability to plan and carry out Actor auditions ・Knowledge of Capcom franchises
