Rigging Artist
株式会社カプコン
- Japan
- Mid Level
- 5+ years
- Posted
Skills
Required
- rigging
- rigging techniques
- Maya
- ・Python
- scripting
Preferred
- games/film ・Maya
- C++ API
- PyQt
- MotionBuilder workflows
- cloth simulation
- game production steps
Job duties ・Partner with Animators to understand and define the requirements of the rig ・Create high quality, easy to use rigs for Animators ・Develop tools to support the Rigging workflow ・Develop tools to maintain the rigs during production ・Work with artists to create assets that meet the technical requirements
Responsibilities
- Skills and Requirements ・Minimum of 3+ years rigging experience for games/film ・Strong knowledge of rigging techniques in Maya ・Excellent knowledge of anatomy ・Python scripting proficiency ・Positive, self-motivated team-player with good communication skills ・Ability to think and plan ahead ・Great problem solving skills ・Efficiency driven
Preferred
- Skills ・5+ years rigging experience for games/film ・Maya Python and/or C++ API knowledge ・Working knowledge of PyQt ・General knowledge of MotionBuilder workflows ・Experience crafting cloth simulation and secondary dynamics ・Familiarity with game production steps before and after rigging ・Japanese language proficiency or willingness to learn ・Knowledge of Capcom franchises
