Lighting Artist
株式会社カプコン
- Japan
- Mid Level
- 5+ years
- Posted
Skills
Required
- lighting production
- CG lighting technology and techniques
- lighting theory
- color space
- color theory
Preferred
- game/film ・Japanese language
- PBR model/texture creation techniques and workflows
- Capcom
- franchises
Job duties ・Partner with the Creative and Art Directors to develop a compelling lighting look in service of the game design ・Create in-game and cinematic lighting scenarios to match the visual targets defined by the Art Direction ・Partner with Technical Artists to prototype new lighting workflows and technologies ・Place and tune lighting and atmosphere related FX such as god rays and fog ・Author post effects including exposure, bloom, tone mapping, and color grading ・Partner with Engineers and Technical Artists to improve workflows
Responsibilities
- Skills and Requirements ・Minimum of 3+ years of lighting production experience for game/film ・In depth understanding of CG lighting technology and techniques ・Experience working with physically based lighting systems ・Strong understanding of physical materials and their interaction with light ・Expert knowledge of lighting theory including color space, exposure, man-made vs natural light, etc. ・Excellent understanding of color and color theory ・Strong understanding of composition and cinematography ・Self-motivated with good communication skills ・Strong lighting portfolio
Preferred
- Skills ・5+ years of lighting production experience for game/film ・Japanese language proficiency or willingness to learn ・Strong understanding of PBR model/texture creation techniques and workflows ・Knowledge of Capcom franchises.
