Technical Artist
株式会社カプコン
- Japan
- Mid Level
- 5+ years
- Posted
Skills
Required
- 2D and 3D art
- Photoshop / Maya
- ・Python
- scripting
- current art production workflows and
Preferred
- game production
- Houdini
- ・C#
- Capcom
- franchises
Job duties ・Partner with Designers, Artists and Engineers to achieve the artistic and technical vision for the game ・Identify potential workflow issues and collaborate with other team members to provide solutions ・Define and maintain art pipelines and workflows ・Research new technologies/techniques and prototype new workflows ・Collaborate with other TAs and titles to align technologies and workflows where applicable
Responsibilities
- Skills and Requirements ・Minimum 3+ years games production experience in a technical role ・Self-motivated team-player with great communication skills ・Strong troubleshooting and problem solving skills ・Expertise with 2D and 3D art applications such as Photoshop/Maya ・Python scripting proficiency ・In depth knowledge of current art production workflows and trends
Preferred
- Skills ・5+ years of game production experience as a Technical Artist ・Japanese language proficiency or willingness to learn ・Expert Knowledge of procedural workflows and techniques ・Expertise with Houdini and/or
- Substance Designer ・C# or other languages ・Knowledge of Capcom franchises
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