Technical Animator
株式会社カプコン
- Japan
- Mid Level
- 5+ years
- Posted
Skills
Required
- animation pipeline tools
- animation production
- animation packages
- Maya / Motion
- ・Python
- scripting
- state machines
- animation workflows
Preferred
- games production
- procedural
- ・C#
- Capcom
Responsibilities
- Job duties ・Partner with Animators and Engineers to deliver high quality animation performances in game ・Create and maintain animation pipeline tools and workflows ・Identify potential animation or workflow issues and collaborate with other team members to provide solutions ・Research new technologies/techniques and prototype new animation workflows ・Setup and maintain state machines and animation behavior trees in the in-house
- Engine Skills and Requirements ・Minimum of 3+ years animation production experience for games ・Self-motivated team-player with great communication skills ・Strong troubleshooting and problem solving skills ・General experience with animation packages such as Maya/Motion Builder ・Python scripting proficiency ・Experience with state machines and in-engine animation workflows
Preferred
- Skills ・5+ years of games production experience as Technical Animator ・Japanese language proficiency or willingness to learn ・In depth knowledge of procedural animation workflows ・C# proficiency ・Knowledge of Capcom franchises
