Jobs at Riot Games, page 2
- Systems Engineer II, Wild RiftSydney, Australia
- Principal Insights Analyst - League of LegendsLos Angeles, United States
- Director, Data Engineering – Player Lifecycle & PersonalizationLos Angeles, United States
- Principal Software Engineer, Engine & Tools - League of LegendsLos Angeles, United States
- Staff Machine Learning Engineer - Central Technology, Anti-CheatLos Angeles, United States
- Manager, Anti-Cheat Engineering (Embedded Vanguard) - Central Technology, Anti-CheatLos Angeles, United States +2
- Manager, Software EngineeringSydney, Australia
- MBA Rotational Program - Summer 2027Los Angeles, United States
- Staff Machine Learning Engineer - Unpublished R&D ProductLos Angeles, United States
- Principal, Growth Lead - League of LegendsLos Angeles, United States
- Manager, 3D Character Art, Skins – League of LegendsSingapore
- Staff AI & Data Engineer, HR Systems Los Angeles, United States
- Senior Manager, Software Engineering - Teamfight Tactics - Store & CosmeticsSingapore
- Senior VFX Artist - Unpublished R&D ProductLos Angeles, United States
- Software Engineering Intern - Summer 2027 (Remote)Remote
- Staff Software Engineer, Tools (Full-Stack) - Central CreativeLos Angeles, United States
- Staff Software Engineer, Tools (Services) - Central CreativeLos Angeles, United States
- Manager, Anti-Cheat Engineering (Head of PC Game Security) - Central Technology, Anti-CheatLos Angeles, United States
- Principal Game Designer - League of Legends, ARAM MayhemLos Angeles, United States
- Senior Manager, Game Production - Unpublished R&D ProductSingapore
- Staff Software Engineer, Infrastructure - Central TechnologyLos Angeles, United States
- Technical Producer II, Infrastructure - Central TechnologyLos Angeles, United States
- Senior Technical Producer, 1st Party Platforms - Central Compliance & ReleaseLos Angeles, United States
- Senior Software Engineer, Riot Client - Publishing PlatformLos Angeles, United States
- Senior Manager, Enterprise Engineering & Process ExcellenceLos Angeles, United States
- Director, Art Direction - Unpublished R&D ProductLos Angeles, United States
- Principal Creative Director, Growth Marketing & Lifecycle Los Angeles, United States
- Principal Technical Product Manager - VALORANT, Developer ToolingLos Angeles, United States
- Staff Software Engineer - Teamfight Tactics, MobileLos Angeles, United States
- Manager, Software Engineering - League of Legends, Alternate Play ModesLos Angeles, United States
- Senior Technical Producer — Teamfight Tactics, Core TechLos Angeles, United States
- Project Coordinator, Games (Contract)Singapore
- Principal Visual Design Artist - Unpublished R&D ProductLos Angeles, United States
- Principal Software Engineer - League of Legends , UI ToolingLos Angeles, United States
- Staff Software Engineer - Enterprise Data & AI (Intelligence Platform)Los Angeles, United States
- Manager, Software Engineering - SRE Site Lead: Dublin ROCDublin, Ireland
- Game Producer II - League of Legends (Contract)Singapore
- Principal Data Engineer -Teamfight TacticsLos Angeles, United States
- Sr. Community Management Lead - RiftboundLos Angeles, United States
- Treasury and Risk ManagerSeoul, South Korea
- Senior Finance Partner, JapanTokyo, Japan
- Senior UX Designer – Unpublished R&D ProductSydney, Australia
- Senior Anti-Cheat Engineer - Central Technology, Anti-CheatLos Angeles, United States
- Staff Application Engineer, OneStreamLos Angeles, United States
- Principal 3D Character Artist - Unpublished R&D ProductLos Angeles, United States
- Manager, Narrative Writing - League of LegendsLos Angeles, United States
- Senior Esports Events Production Manager Berlin, Germany
- Staff Software Engineer, Enterprise AI (Intelligence Platform)Los Angeles, United States
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