Art Director, Social
Mojang Studios
- Stockholm, Sweden
- Director/Executive
- Posted
- Mojang Studios is best known as the creators of Minecraft, but we’re also on a mission
- to build a better world through the power of play.
Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
About the Role
The Art Director, Social is a hands-on creative lead within Brand Marketing Creative, responsible for making, directing, and enabling social content that connects with Minecraft audiences. The role translates marketing priorities, audience insights, internet culture, and community moments into platform-native ideas designed to earn attention, encourage participation, and drive measurable results.
Combining strong visual craft with experience from gaming, creator, and meme culture, the Art Director takes work from concept through finished assets, while directing and coaching other contributors. The role balances fast, reactive content with polished campaign creative and extends social thinking into livestreams, and events. In partnership with Producers and Social teams, the Art Director owns creative direction and quality, while Producers own delivery workflows and coordination.
Key Responsibilities
Social Creative
Direction
:
Lead
concepts
and art
direction
from
brief
to
delivery
.
Develop
original
ideas
around
gameplay
,
launches
,
creators
and
cultural
moments,
tailored
to
each
platform
.
Hands-On
Content
Creation:
Create
finished
social assets
across
graphic
design, short-
form video
and motion
- .
- Use
gameplay
capture
and Minecraft assets
authentically
, from fast lo-fi content to polished
executions
.
Insight
and Performance:
Turn
audience
insights
,
platform
data and
cultural
signals
into
creative
choices
. Work with
Social and
Analytics
teams to
test variations
- ,
- evaluate
results
against
KPIs
and
apply
learnings
.
Cultural
and Community
Relevance
:
Bring a
deep
understanding
of
internet, gaming,
meme
and
creator
culture
- ,
- including
Minecraft's
communities. Spot
timely
opportunities
, and know
when
to
join
in and
when
to
protect
community trust.
Team
Enablement
and Creative Review:
Guide
internal
creatives
- ,
- agencies
and partners
with
clear
direction
and
actionable
feedback.
Build
practical templates and
references
that
help
the team
move
faster.
Direct
-to-Fan and Livestreaming:
Create
visual
identities
,
graphics
and social extensions for live and
creator
- -led programming
- ,
designed
for
participation and
sharing
across
channels
.
Events and Real-
Time
Content
:
Create
and
direct
social
content
for Minecraft LIVE,
launches
and community events, from
announcement
through
live
coverage
and
follow-up
- ,
- often
with
creators
- ,
- talent and
developers
.
Production
Partnership and Creative Innovation:
Work
with
Producers
- , Copy and Social teams to clarify asset needs
- ,
- resolve
feedback and
ensure
creative
readiness
.
Explore
new formats and AI-
enabled
tools
to speed
up
production
- ,
- while
keeping
human
judgment
and
accountability
for the final
work
.
What you'll need to succeed
3-5 years of experience as an Art Director, Senior Designer or similar, with a strong focus on social content.
A strong portfolio of social-first work, showing concepting, art direction and finished assets you made yourself across design, short-form video and motion.
Excellent visual craft and expert skills in Adobe Creative Suite (especially Photoshop, Illustrator, After Effects and Premiere Pro) or similar tools.
Experience
creating
content
for gaming,
creator
and internet
culture
, and an understanding
of
what
works
on
each
social
platform
.
