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Senior Game Designer

Game District

We are looking for a Senior Game Designer who can design engaging, intuitive, and commercially successful mobile game experiences. The ideal candidate should have strong hands-on experience in game design (GDD), a good understanding of player behavior, and the ability to take game concepts from ideation to implementation.

Responsibilities

  • You will work closely with Game Artists, Developers, Product, and UA teams to design and improve mobile games that are fun, engaging, and optimized for player retention.
  • Design and develop gameplay mechanics, features, systems, and progression loops for mobile games.
  • Create and maintain detailed Game Design Documents (GDDs) and feature specifications.
  • Design player journeys, progression systems, levels, challenges, rewards, and economies.
  • Analyze gameplay data, player feedback, and KPIs to identify opportunities for improvement.
  • Collaborate with Developers, Artists, Product Managers, and UA teams to bring game features from concept to launch.
  • Prototype and test new gameplay ideas, mechanics, and features.
  • Conduct competitor and market research to identify trends and opportunities in mobile gaming.
  • Balance game difficulty, progression, rewards, and in-game economies to improve player engagement.
  • Work on live games and continuously optimize features based on performance and player behavior.
  • Participate in playtesting and provide actionable feedback to improve game experience.
  • Ensure game features are clearly communicated to development and art teams.
  • Stay updated with current mobile gaming trends, successful game mechanics, and player expectations.
  • Requirements 3–6 years of professional experience in Game Design , preferably in mobile gaming.
  • Strong understanding of mobile game mechanics, progression, monetization, retention, and player engagement .
  • Experience designing and launching game features from concept to implementation.
  • Strong understanding of game economies, balancing, rewards, and progression systems.
  • A strong passion for games, with deep knowledge of all genres What We’re Looking For A hands-on game designer who can take ownership of features.
  • Experience with analytics tools (e.g., GameAnalytics, Unity Analytics) Experience with tools like Jira, Miro, or Figma

Requirements

  • Ability to create clear and structured GDDs, flowcharts, wireframes, and feature specifications.
  • Strong analytical and problem-solving skills with the ability to use data to support design decisions.
  • Good understanding of player psychology and user behavior.
  • Strong communication and collaboration skills.
  • Passion for games and a good understanding of different mobile game genres.
  • Someone who actively plays and analyzes mobile games.
  • Strong creative thinking combined with a data-driven approach .
  • Ability to balance creativity with business and player objectives.
  • Someone who can work independently while collaborating effectively with cross-functional teams.

Preferred

  • Experience working with Unity or similar game engines is preferred.
  • A strong portfolio demonstrating shipped games or game design work is highly preferred.