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Senior Data Scientist (Engine Infrastructure)

Roblox

Skills

Required

  • telemetry
  • game engines / systems performance
  • game development
  • system analysis
  • processing massive, noisy datasets
  • pings
  • memory management / OS-level interactions / network stack optimization
  • logs

Join Roblox as a Senior Data Scientist in the Engine Infrastructure team. You will be responsible for defining metrics, transforming and visualizing data for actionable insights, designing experiments, driving cross-functional collaboration, and shaping the future of Roblox's foundation. You should have an advanced degree in Computer Science, Statistics, Engineering, or a related field, with at least 4 years of experience as a Data Scientist. Experience with game engines, game development, and real-time interactive systems is preferred.

USD 221,380 - 263,670

Responsibilities

  • Definir métricas y establecer KPIs para la eficiencia, confiabilidad y experiencia del jugador en la flota de servidores de juegos.
  • Transformar y visualizar datos para obtener información procesable, construir tuberías de análisis y entregar vistas operativas claras de la flota.
  • Diseñar experimentos y aplicar inferencia causal para medir los compromisos entre eficiencia, estabilidad y calidad.
  • Experience presenting deep technical results to Engineering leaders and using data storytelling to prioritize work and future investment

Requirements

  • Advanced degree in Computer Science, Statistics, Engineering, or a related field with a focus on large-scale system analysis
  • 4+ years as a Data Scientist, with a proven track record of working on high-volume telemetry, product quality optimization
  • Experience using first-principles reasoning to debug complex, ambiguous system failures that don't always have a clear cause
  • Expertise in processing massive, noisy datasets (like crash logs or telemetry pings) and building scalable pipelines for reporting

Direct experience with game engines or systems performance

  • Experience in game development or working on real-time interactive systems
  • A background or interest in memory management, OS-level interactions, or network stack optimization