jobapplier

Principal Software Engineer (Streaming)

Roblox

Skills

Required

  • C++
  • Game networking
  • Linux networking
  • Network Stack
  • Game Engine/Studio
  • QoS
  • Congestion Control Algorithms
  • templates
  • virtual functions
  • blocks of memory
  • open source

Join Roblox as a Principal Software Engineer (Streaming) and be a key player in enhancing the gaming experience for millions of users worldwide. You will work on a powerful user-space network stack, tackling challenges related to scale, performance, latency, and throughput in client/server environments. Your expertise in game networking, Linux networking, and systems-level C++ programming will be essential in creating a nearly synchronous world for players.

Responsibilities

  • Contribuer à la conception et à l'optimisation d'une pile réseau utilisateur puissante, en résolvant des problèmes liés à l'échelle, à la performance, à la latence et au débit.
  • Collaborer avec les équipes de développement pour garantir une communication en temps réel de chaque partie de Roblox, en travaillant sur toutes les zones de la plateforme de jeu.
  • Utiliser votre expertise en programmation C++ et votre compréhension approfondie de la pile réseau pour améliorer l'expérience de jeu des utilisateurs.

Requirements

  • Keen to each millisecond of the network exchanges: You know where the time goes and how to reduce the waste
  • A software engineer with 10+ years of experience with Game networking coming from a Game Engine/Studio

Experience with Linux networking, QoS, Congestion Control Algorithms

  • Understanding of what happens on the operating systems level when certain code is completed
  • Strong systems-level C++ programming experience and fascinated by the actual work the CPU does when you use smart pointers, templates, virtual functions, and blocks of memory, both structured and raw
  • A deep understanding of Network Stack with a passion for working with open source

Pay

USD 295,250 - 345,040