Principal Software Engineer (Streaming)
- San Mateo, United States
- Lead/Staff
- 10+ years
- Posted
Skills
Required
- C++
- Game networking
- Linux networking
- Network Stack
- Game Engine/Studio
- QoS
- Congestion Control Algorithms
- templates
- virtual functions
- blocks of memory
- open source
Join Roblox as a Principal Software Engineer (Streaming) and be a key player in enhancing the gaming experience for millions of users worldwide. You will work on a powerful user-space network stack, tackling challenges related to scale, performance, latency, and throughput in client/server environments. Your expertise in game networking, Linux networking, and systems-level C++ programming will be essential in creating a nearly synchronous world for players.
Responsibilities
- Contribuer à la conception et à l'optimisation d'une pile réseau utilisateur puissante, en résolvant des problèmes liés à l'échelle, à la performance, à la latence et au débit.
- Collaborer avec les équipes de développement pour garantir une communication en temps réel de chaque partie de Roblox, en travaillant sur toutes les zones de la plateforme de jeu.
- Utiliser votre expertise en programmation C++ et votre compréhension approfondie de la pile réseau pour améliorer l'expérience de jeu des utilisateurs.
Requirements
- Keen to each millisecond of the network exchanges: You know where the time goes and how to reduce the waste
- A software engineer with 10+ years of experience with Game networking coming from a Game Engine/Studio
Experience with Linux networking, QoS, Congestion Control Algorithms
- Understanding of what happens on the operating systems level when certain code is completed
- Strong systems-level C++ programming experience and fascinated by the actual work the CPU does when you use smart pointers, templates, virtual functions, and blocks of memory, both structured and raw
- A deep understanding of Network Stack with a passion for working with open source
Pay
USD 295,250 - 345,040
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