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Software Engineering Intern, Neural Reconstruction and Rendering - 2027

NVIDIA

Skills

Required

  • Python
  • PyTorch
  • GPUs
  • 3D
  • Gaussian Splatting
  • neural rendering
  • multi-view reconstruction
  • 3D geometry
  • camera models
  • numerical optimization
  • machine learning
  • Gaussian sampling
  • densification
  • MCMC-based optimization
  • C++ / CUDA / Slang / differentiable rendering / GPU performance profiling

Preferred

  • gsplat / 3DGUT / 3DGRT / NuRec / OpenUSD / Isaac
  • Sim
  • AI-assisted development
  • code review
  • validation
  • reconstruction and rendering methods
  • NVIDIA
  • Gaussian optimization
  • surface extraction

NVIDIA’s Real2Sim team to turn real-world captures into accurate, editable simulation environments for robotics.

Responsibilities

  • You will develop and evaluate reconstruction and rendering methods that improve scene geometry, visual fidelity, and computational efficiency, contributing to workflows built around NVIDIA NuRec and Isaac Sim.
  • Improve neural scene reconstruction through Gaussian optimization, sampling, and geometry-aware learning, addressing incomplete surfaces, artifacts, and challenging viewpoints.
  • Explore surface extraction, material estimation, relighting, and generative refinement to make reconstructed environments more accurate and editable.
  • Implement and optimize research methods in reusable reconstruction and rendering pipelines, collaborating with engineers to integrate results into NuRec and Isaac Sim workflows.
  • Build reproducible experiments that measure geometric accuracy, novel-view quality, consistency across views and time, runtime, and GPU memory, and evaluate the impact on a selected robotics simulation use case.
  • What we need to see Pursuing a master’s or doctoral degree in computer science, computer graphics, computer vision, robotics, or a related field.

Requirements

  • Python and PyTorch skills, with experience implementing, training, and debugging research models on GPUs.
  • Hands-on research or project experience in 3D Gaussian Splatting, neural rendering, multi-view reconstruction, or closely related methods.
  • Solid foundations in 3D geometry, camera models, numerical optimization, and machine learning.
  • Ability to reproduce research results, design controlled comparisons, analyze failure cases, and collaborate effectively with researchers and engineers.
  • Ways to stand out from the crowd Depth in Gaussian sampling and densification, including MCMC-based optimization; surface reconstruction and meshing; or inverse rendering and relighting.
  • Experience with generative priors for reconstruction, scene completion, or rendering, including preserving geometry and consistency across views.
  • Experience with C++, CUDA, Slang, differentiable rendering, or GPU performance profiling.

Preferred

  • Familiarity with gsplat, 3DGUT/3DGRT, NuRec, OpenUSD, or Isaac Sim; effective use of AI-assisted development with code review and validation.