Staff Software Engineer (Engine Performance - Central Technology, Unreal Ecosystem)
Riot Games
- Los Angeles, United States
- Lead/Staff
- 5+ years
- Posted
Skills
Required
- Unreal Insights / Pix
- debugging
- software engineering
- modern video game engines
- C++
- Unreal Engine 5
Preferred
- building online games
- common game and software design patterns
Join Riot Games as a Staff Software Engineer on the UnEco team, where you'll drive important features, mentor fellow engineers, and leverage your expertise in performance optimization. You'll work on a range of tech stacks, partner with game teams to improve player-facing performance, and lead the technical execution of multi-month projects. This role offers a collaborative environment, opportunities for growth, and a chance to make a significant impact on player experiences.
Conduire des fonctionnalités importantes et fournir aux autres ingénieurs une illustration claire d'une ingénierie extraordinaire.
Experience with rendering in Unreal Engine titles
Responsibilities
- Servir de mentor pour vos collègues ingénieurs, en les aidant à guider leur performance et à trouver des opportunités de croissance.
- Travailler avec les équipes de direction sur la priorisation des efforts de travail et l'identification des opportunités d'impact.
- Strong knowledge of common game and software design patterns
- Experience shipping games across multiple platforms
Requirements
- Experience working with large code bases
- Experience with profiling tools like Unreal Insights or Pix
- Experience collaborating with teammates across multiple disciplines
- Experience debugging, profiling and optimizing complex projects
- Experience working with large game teams
- 5+ years of software engineering experience
- Experience working with modern video game engines
- Expertise with C++
- Experience with Unreal Engine 5
Preferred
- Experience building online games
Pay
USD 192,500 - 269,400
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