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Software Development Engineer, Streaming Media

TikTok

Skills

Required

  • streaming transport protocols
  • RTP / RTCP
  • RTMP
  • DASH
  • CMAF
  • audio and video codec standards
  • OPUS
  • AAC
  • H.264
  • networking
  • TCP/IP
  • NAT
  • iptables
  • C++ / Java / Python / Rust / Go

Preferred

  • CDN / multimedia systems / live streaming / WebRTC
  • Leverage AI technologies
  • enhance streaming media scenarios

About TikTok

The Media Network team is building an industry-leading real-time media distributed system that plays a critical role in TikTok’s live streaming and RTC scenarios. Serving billions of users worldwide, our network is among the largest real-time media networks globally. Join the Media Network team to work on large-scale distributed systems and help deliver an exceptional real-time media experience to TikTok users.

Responsibilities

  • Design and implement high-performance, latency-sensitive media servers.
  • Optimize network efficiency for media delivery, balancing cost and quality.
  • Design, implement, and optimize media protocols, while staying current with industry trends.
  • Leverage AI technologies to enhance streaming media scenarios and improve the flexibility and performance of the Media Network.
  • Design and build resilient, decoupled systems to minimize single points of failure and improve overall reliability.

Requirements

  • Bachelor’s degree in Computer Science, Engineering, or a related field.
  • Hands-on experience with streaming transport protocols such as RTP/RTCP, RTMP, DASH, and CMAF.
  • Familiarity with audio and video codec standards, including OPUS, AAC, and H.264.
  • Solid understanding of networking fundamentals, including TCP/IP, NAT, IPv4/IPv6, routing protocols, and packet processing (e.g., iptables, deep packet inspection).
  • Proficiency in at least one programming language: C, C++, Java, Python, Rust, or Go.

Preferred

  • Experience with CDN, multimedia systems, live streaming, or WebRTC.
  • Experience building or operating large-scale distributed systems.