Principal Software Engineer (Build)
- San Mateo, United States
- Lead/Staff
- Posted
Join Roblox as a Principal Software Engineer on the Build Surfaces team. You will lead projects that shape how creators build on Roblox, working with AI-powered workflows and tools that span the full creation lifecycle. Your work will have a direct impact on millions of creators, making creation more powerful, accessible, and seamless. You will collaborate with product, design, and cross-team collaborators, mentor engineers, and own projects from technical specification to execution and launch.
USD 295,250 - 345,040
Responsibilities
- Contribuer au développement de fonctionnalités de bout en bout, y compris l'itération assistée par l'IA, l'édition directe, la monétisation, l'analyse et l'intégration.
- Mentorer les ingénieurs de l'équipe en fournissant un mentorat formel et en montrant l'exemple en matière de leadership.
- Diriger des projets depuis la spécification technique jusqu'à l'exécution et le lancement, en collaborant avec les équipes produit, design et autres.
Requirements
- Experience in programming languages such as C++, Luau, Javascript, or Typescript
- Curious about new technology and product experiences
- Familiarity with A/B testing (Bonus)
- Passionate about building great user facing products through continuous improvements and rapid iterations with feedback
- Experience building agentic tools (Bonus)
Driven cross-functional projects to build consumer facing products
- 8+ years of hands-on working experience with a BS degree (or equivalent professional experience) in Computer Science, or a similar technical field
- Experience with managing/navigating complex codebases and system architecture/design
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