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Technical Project Manager

Tripledot Studios

Skills

Required

  • C# / Java / Swift / Objective-C
  • SQL

Preferred

  • SDK
  • mobile
  • AppLovin
  • MAX / LevelPlay
  • monday.com / Jira
  • Android

We're looking for a Technical Project Manager to join the Supersonic team. You'll run technical projects that span our games, studios and publishing tools, and lead our Integration Engineering team of two - working with R&D, business teams and the external studios we publish.

About Tripledot Studios

Tripledot

  • Studios is one of the largest independent mobile games companies in the world.
  • We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.
  • Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.
  • Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.
  • We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.
  • Our ambition is to be the most successful games company in the world, and we’re just getting started.

Responsibilities

  • Run several technical projects at once that span games, studios and Supersonic's tools, and take each one from kickoff to delivery.
  • Prioritise projects by business value and adjust the plan when new requests come in.
  • Work with external studios to get what each project needs, from SDK upgrades to source code, and follow up until it is delivered.
  • Roll out SDK and platform changes across the live portfolio, tracking each game's status and chasing blockers.
  • Act as the escalation point for integration issues and drive root-cause analysis with R&D.
  • Turn internal requirements into tickets studio developers can act on, and studio feedback into product input.
  • Define and track KPIs for integration time and quality, and automate manual steps such as SDK checks and studio onboarding.
  • Keep integration docs, checklists and test flows up to date as the Wisdom SDK, mediation and attribution tools change.
  • Lead two Integration Engineers: set priorities, assign tickets, run dailies and support their growth.
  • Hire and onboard new team members as the team grows.
  • 4+ years in project management, mostly on technical projects in mobile, games or tech
  • Experience running several projects at once with internal teams and external partners end-to-end, using a tool such as monday.com or Jira.
  • Comfortable going into technical detail with developers, such as SDK versions, library issues or app store submissions.
  • Hands-on experience in the Unity Editor: importing packages, building to a device and reading logs to reproduce integration bugs.
  • Working knowledge of the mobile ads and analytics stack: mediation (AppLovin MAX or LevelPlay), attribution (AppsFlyer), ad formats and app-store submission on iOS and Android.

Requirements

  • Fluent English.
  • 1+ year experience leading or prioritising work for engineers, as a manager or day-to-day team lead.

Strong advantage

  • Background as a Unity or mobile developer or QA engineer (C#, Java, Swift or Objective-C).
  • SQL skills and experience reading product and monetisation KPIs.
  • Experience at a mobile games publisher or a mobile ad-tech company.

Benefits

  • Daily use of AI tools to plan, research and speed up your work.

Our stack

Unity, C#, Wisdom SDK, AppLovin MAX, AppsFlyer.