Software Engineer (Data Access)
- San Mateo, United States
- Mid Level
- Posted
Join Roblox as a Software Engineer in the Data Access team, where you'll build and evolve EaaS, a managed OLTP access platform. You'll design infrastructure that abstracts distributed databases and caching systems, drive reliability and scalability improvements, and lead end-to-end technical execution. This role requires 1+ years of experience in building large-scale backend or infrastructure systems and proficiency in one or more programming languages.
Concevoir et faire évoluer la plateforme d'accès OLTP gérée d'EaaS, en garantissant une expérience développeur cohérente et productive.
USD 153,120 - 196,750
About Roblox
- Long-term Mindset: You are willing to take the long view to drive the collaboration and build the system
- Strong Teamwork: You are able to collaborate in cross-functional and cross team projects to deliver the most curated technical solution
Responsibilities
- Diriger l'exécution technique de bout en bout, y compris l'architecture, la mise en œuvre, le déploiement et les opérations de production.
- Collaborer avec des équipes interfonctionnelles pour résoudre des problèmes de scalabilité et de fiabilité pour des charges de travail critiques en production.
Requirements
- 1+ years of experience building large-scale backend or infrastructure systems. An understanding of building systems that operate at high QPS with low-latency requirements is a plus. Experience working on infrastructure or performance-critical backend systems is a plus
- Curiosity: You are curious and passionate about solving open-ended problems. You can identify challenges, develop a deep understanding of the systems involved, and drive solutions in collaboration with your team
- Knowledge: You are proficient in one or more programming languages (C#, C++, Go, Python or similar programming language)
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