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Principal 3D Environment Artist

Gameloft

Skills

Required

  • Art Production
  • 3D modelling
  • texturing
  • PBR material creation
  • Maya
  • 3ds
  • Max
  • Blender
  • ZBrush
  • Substance Painter
  • Substance Designer
  • Engine & Asset Optimization
  • Unreal Engine / Unity
  • asset integration

Preferred

  • planning
  • Gameloft

This role offers a clear progression path toward the 3D Lead position, with long-term growth opportunities toward Art Director.

Responsibilities

  • Lead the delivery of AAA-quality, game-ready 3D environments and props from initial brief through final implementation.
  • You will be accountable for environment production quality, planning, communication, risk management, and reliable delivery, while developing the environment team through clear direction, structured reviews, mentoring, and continuous workflow improvement.
  • Daily Operations Manage daily tasks, priorities, and workloads to ensure all environment milestones are delivered on schedule.
  • Review assets against artistic and technical standards, identify and resolve production issues, and provide clear, actionable feedback.
  • Serve as the primary point of contact between Environment Artists, the 3D Lead, and cross-functional teams on progress and risks.
  • Support the team’s growth through onboarding, mentoring, knowledge sharing, and continuous professional development.
  • Who You’ll Work With 3D Lead: your direct manager, with whom you will align on priorities, quality, and team development Environment Artists: a team of 3–4 artists under your day-to-day guidance Art Director: the owner of the project’s overall artistic vision
  • partners in planning, scheduling, and delivery Gameloft Bucharest Studio and external freelancers: collaborators on shared and outsourced environment production
  • Success Milestones 6 Months: Individual Development You have a strong understanding of the environment pipeline, tools, and team workflow.
  • Environment tasks, quality standards, and milestones are consistently on track.
  • Blockers are identified early, and you have built trusted working relationships within the team and across departments.
  • 12 Months: Team Development Environment delivery has become more predictable, with a measurable reduction in rework.
  • Artists on the team show visible progress in both technical skills and independent task management.
  • You have introduced workflow improvements and become a reliable partner to the 3D Lead in managing the environment discipline.
  • Attention to Detail, Notice small inconsistencies and hold your own work to a high standard.
  • BENEFITS Loots & Perks Hybrid Quest, Work from the office 2 days per week, with the flexibility of hybrid working

Requirements

  • & EXPERTISE Environment Art Production, Advanced skills in 3D modelling, texturing, and PBR material creation for AAA-quality environments and props.
  • Industry Tools, Proficiency with industry-standard tools such as Maya, 3ds Max or Blender, ZBrush, Substance Painter and Substance Designer.
  • Engine & Asset Optimization, Solid knowledge of Unreal Engine or Unity, including asset integration and optimization for real-time performance.
  • Visual Composition, Strong understanding of composition, lighting, scale, and environmental storytelling.
  • Production Standards, In-depth knowledge of art and technical standards for real-time game assets.
  • Production Planning, Ability to estimate effort, structure workloads, and anticipate risks across a production schedule.
  • Proven Experience, Substantial professional experience as an Environment Artist in game development, including shipped titles at AAA or high-end mobile quality.
  • Leadership Experience, Experience supervising and mentoring artists, and collaborating with other studios, external partners, or freelancers.
  • & Consistency, Stay organized, manage priorities effectively, and follow through on commitments.
  • Initiative & Problem-Solving, Identify challenges early and find practical solutions to keep work progressing.
  • Skills, Communicate clearly in English and collaborate effectively with team members and stakeholders.
  • Approachability, Create an open, respectful environment where team members feel comfortable sharing ideas and asking for help.

Pay

Eid THR, its an annual Eid-ul-Fitri holiday allowance in line with Indonesian regulations, the amount is up to 1 time salary

Benefits

  • Health Coverage, Private medical insurance for you, your spouse & 2 children
  • Time to Recharge, Up to 20 days annual leave + additional special leave, exclude the public holiday and sick leaves
  • Bonus , Recognition based on your contribution and performance
  • Family Support , Maternity, paternity & family care leave
  • & Community , Wellbeing activities, employee clubs & team building
  • Extra Rewards, Seniority recognition & employee referral program
  • At Gameloft, you’ll work with a global team of game makers, collaborating across studios to create games played by millions while growing your skills in a creative, flexible, and supportive environment.

Recruitment Process

Initial screening call with the Talent Acquisition team Technical test, with approximately 8 days to complete Interview with the Art Director and 3D Lead

Ready to start? Apply now with your CV in English and don’t forget to attach your portfolio; portfolio submissions are required for your application to be considered.