Principal 3D Environment Artist
Gameloft
- Yogyakarta, Indonesia
- Hybrid
- Lead/Staff
- Posted
Skills
Required
- Art Production
- 3D modelling
- texturing
- PBR material creation
- Maya
- 3ds
- Max
- Blender
- ZBrush
- Substance Painter
- Substance Designer
- Engine & Asset Optimization
- Unreal Engine / Unity
- asset integration
Preferred
- planning
- Gameloft
This role offers a clear progression path toward the 3D Lead position, with long-term growth opportunities toward Art Director.
Responsibilities
- Lead the delivery of AAA-quality, game-ready 3D environments and props from initial brief through final implementation.
- You will be accountable for environment production quality, planning, communication, risk management, and reliable delivery, while developing the environment team through clear direction, structured reviews, mentoring, and continuous workflow improvement.
- Daily Operations Manage daily tasks, priorities, and workloads to ensure all environment milestones are delivered on schedule.
- Review assets against artistic and technical standards, identify and resolve production issues, and provide clear, actionable feedback.
- Serve as the primary point of contact between Environment Artists, the 3D Lead, and cross-functional teams on progress and risks.
- Support the team’s growth through onboarding, mentoring, knowledge sharing, and continuous professional development.
- Who You’ll Work With 3D Lead: your direct manager, with whom you will align on priorities, quality, and team development Environment Artists: a team of 3–4 artists under your day-to-day guidance Art Director: the owner of the project’s overall artistic vision
- partners in planning, scheduling, and delivery Gameloft Bucharest Studio and external freelancers: collaborators on shared and outsourced environment production
- Success Milestones 6 Months: Individual Development You have a strong understanding of the environment pipeline, tools, and team workflow.
- Environment tasks, quality standards, and milestones are consistently on track.
- Blockers are identified early, and you have built trusted working relationships within the team and across departments.
- 12 Months: Team Development Environment delivery has become more predictable, with a measurable reduction in rework.
- Artists on the team show visible progress in both technical skills and independent task management.
- You have introduced workflow improvements and become a reliable partner to the 3D Lead in managing the environment discipline.
- Attention to Detail, Notice small inconsistencies and hold your own work to a high standard.
- BENEFITS Loots & Perks Hybrid Quest, Work from the office 2 days per week, with the flexibility of hybrid working
Requirements
- & EXPERTISE Environment Art Production, Advanced skills in 3D modelling, texturing, and PBR material creation for AAA-quality environments and props.
- Industry Tools, Proficiency with industry-standard tools such as Maya, 3ds Max or Blender, ZBrush, Substance Painter and Substance Designer.
- Engine & Asset Optimization, Solid knowledge of Unreal Engine or Unity, including asset integration and optimization for real-time performance.
- Visual Composition, Strong understanding of composition, lighting, scale, and environmental storytelling.
- Production Standards, In-depth knowledge of art and technical standards for real-time game assets.
- Production Planning, Ability to estimate effort, structure workloads, and anticipate risks across a production schedule.
- Proven Experience, Substantial professional experience as an Environment Artist in game development, including shipped titles at AAA or high-end mobile quality.
- Leadership Experience, Experience supervising and mentoring artists, and collaborating with other studios, external partners, or freelancers.
- & Consistency, Stay organized, manage priorities effectively, and follow through on commitments.
- Initiative & Problem-Solving, Identify challenges early and find practical solutions to keep work progressing.
- Skills, Communicate clearly in English and collaborate effectively with team members and stakeholders.
- Approachability, Create an open, respectful environment where team members feel comfortable sharing ideas and asking for help.
Pay
Eid THR, its an annual Eid-ul-Fitri holiday allowance in line with Indonesian regulations, the amount is up to 1 time salary
Benefits
- Health Coverage, Private medical insurance for you, your spouse & 2 children
- Time to Recharge, Up to 20 days annual leave + additional special leave, exclude the public holiday and sick leaves
- Bonus , Recognition based on your contribution and performance
- Family Support , Maternity, paternity & family care leave
- & Community , Wellbeing activities, employee clubs & team building
- Extra Rewards, Seniority recognition & employee referral program
- At Gameloft, you’ll work with a global team of game makers, collaborating across studios to create games played by millions while growing your skills in a creative, flexible, and supportive environment.
Recruitment Process
Initial screening call with the Talent Acquisition team Technical test, with approximately 8 days to complete Interview with the Art Director and 3D Lead
Ready to start? Apply now with your CV in English and don’t forget to attach your portfolio; portfolio submissions are required for your application to be considered.
