Software Engineer, Engine Scalability
- San Mateo, United States
- Hybrid
- Mid Level
- Posted
Responsibilities
- Design and ship 3D engine systems for avatar and environment geometry, including mesh processing, level of detail, transcoding, streaming, runtime loading, and related performance systems.
- Partner closely with other teams (Rendering, Avatar, Studio) and external developers so that the features you build are directly usable to create amazing experiences.
- Profile and improve the performance of our game engine across a wide range of devices, with particular attention to mobile.
- Drive projects end-to-end, collaborate with other engineers, and contribute to maintaining strong technical quality and code health on the team.
Requirements
- 3+ years of professional experience building and shipping high-performance systems in domains such as game engines, real-time simulation, robotics, AR/VR, or similar.
- Deep proficiency in C++, with a focus on writing clean, efficient, and maintainable code in large codebases.
- Experience diagnosing tradeoffs among CPU/GPU time, memory, loading latency, visual quality, and frame-time stability on constrained platforms such as mobile or console.
Real-time Performance Mindset
Applied 3D Systems Experience
Demonstrated hands-on experience building production systems involving real-time 3D rendering, mesh or geometry processing, LOD, animation/skinning, spatial data, 3D asset pipelines, or GPU/client performance. Not required, but a major plus.
Ownership in Ambiguity
A track record of driving work end-to-end when the problem wasn't fully specified: defining the approach yourself, seeing it through implementation, rollout, and production consequences; gathering more information when requirements didn't make sense.
Collaboration and Communication
Ability to work effectively across teams (Engine, Rendering, Avatar, Studio, and developer-facing teams) and explain complex technical topics clearly to different audiences.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page
Annual Salary Range
$153,120
$196,750 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
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