Principal Software Engineer - Object Store
- San Mateo, United States
- Lead/Staff
- Posted
Responsibilities
Design and build the object store
- S3-compatible gateway, metadata and indexing, data placement and tiering, multi-tenancy and isolation.
- Own the technical strategy: multi-year architecture, build-vs-buy calls, and the migration off cloud object storage.
- Evolve the control plane
- for elastic scaling, autonomous healing, self-service provisioning, and zero-downtime tenant moves.
- Run the bare-metal fleet at scale
- cluster lifecycle, upgrades, rebalancing, failure domains, hardware and capacity planning.
- Profile and optimize
- critical data paths; drive down tail latency and cost per byte.
Establish engineering best practices
- design reviews, benchmarks, failure drills, post-incident retrospectives — targeting 4+ 9s.
- Automate everything: testing, CI/CD, rollout safety, observability, autoscaling.
- Mentor engineers and partner cross-functionally
- with security, analytics, and product teams.
Requirements
- 8+ years
- of experience in software engineering or a relevant field
- Deep experience building and operating
- large-scale distributed storage
- object stores, blob stores, or distributed file systems — at petabyte scale or beyond.
- Hands-on experience
- running an object storage platform in production: data placement and rebalancing, erasure coding, cluster tuning, and upgrades at scale. Depth operating these systems matters more here than contributing to their internals.
- Strong skills in
- C++, Go, or Rust
- Deep understanding of
- durability and replication
- Proven success shipping
high-throughput, low-latency services on bare-metal, on-prem fleets
- with strong observability.
- Ability to turn ambiguous requirements into a clear roadmap and
You have
- erasure coding, geo-replication, consistency trade-offs, blast-radius containment.
- influence cross-functional stakeholders
- Passion for automation, rigorous testing, and data-driven decisions
Bonus
upstream contributions to open-source storage projects; S3 API compatibility at scale, NVMe/HDD tiering, or migrating large workloads off public-cloud object storage.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page
Annual Salary Range
$295,250
$345,040 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
jobapplier