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Content Producer

Haven Interactive Studios - English

Responsibilities

  • Partner closely with internal character art leads and external vendors.Partner closely with internal character art leads and external vendors. Establish clear delivery milestones, track SLAs and ensure optimized timeline is precisely met by outsourcers
  • Design, maintain, and ruthlessly optimize the tracking systems (Jira, Shotgrid/Flow Production Tracking, Confluence) used to monitor asset lifecycles from concept to engine-ready implementation.
  • Proactively identify bottlenecks across cross-disciplinary dependencies (e.g., ensuring character art handoffs to Rigging, Animation, and Tech Art happen smoothly without stalling production).
  • Own the sprint schedules for the character team. Maintain clear visibility on asset readiness metrics and escalate potential timeline risks to the Lead Producer.

Preferred

  • (including custom workflows, automation, and advanced filtering) and asset tracking tools like
  • Shotgrid/Flow, Miro, or Airtable
  • Experience shipping a Live-Service or Games As A Service (GaaS) title.

Experience with 3d Software (maya, blender etc)

  • Experience with Perforce/Helix Core or engine integration tools (Unreal Engine).
  • Bilingualism (English and French), given our studio's location in Montreal
  • Character art experience

The Role

We are seeking an incredibly organized, logistics-driven

Character Content Manager to ensure our Character Art pipeline runs efficiently.

You do not need to be a formal people manager. Instead, your strength lies in world-class project management, pipeline optimization, and asset logistics. In this role, you will coordinate the massive influx of daily assets flowing from multiple global external development and outsourcing partners. Your focus is to ensure our character artists can focus on quality while you handle the complex traffic of schedule alignment, tracker integration, risk mitigation, and feedback loops.

Asset Traffic Control & Logistics

Oversee the day-to-day intake, triage, and pipeline routing of dozens of daily character art assets (high-poly, low-poly, textures, rigs, blendshapes) arriving from external vendors.

Feedback Loop Management

Facilitate communication between internal Art Directors/Leads, external partners and Producers of other teams.

AAA Production Experience

Proven experience operating within a full-cycle, large-scale AAA game production environment, specifically managing content-heavy pipelines (Art, Maps, Outsourcing, or Asset Management).

Mastery of Project Management Frameworks

Deep practical knowledge of Agile, Scrum, or Waterfall methodologies adapted for game production pipelines. You know how to build a milestone plan that accounts for the unpredictability of art iterations.

Tool Proficiency

  • Expert-level mastery of
  • Jira

Outsourcing Literacy

Deep understanding of how external development partnerships function. You know how to read asset specification sheets, manage vendor milestones, and run an efficient delivery process.

Exceptional Communication & Diplomacy

The ability to navigate ambiguity and communicate seamlessly across technical, creative, and external business teams. You can push for deadlines while keeping relationships healthy.

Passion for Asset Mechanics

While you don't need to be an artist, you should have a solid understanding of the game art pipeline lifecycle

BIG

bonus for knowing Python scripting/having experience coding your own tool

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